Kra-Ken
Role: Gameplay/Tools Programmer
Time: September 2018 - July 2019
Team Size: 18 Developers
Platform: PC (Steam)
Engine: Unreal Engine 4
Built using Unreal Engine 4, Kra-Ken is a 1v1 fighting game released on Steam.
Contributions
My main work on this project was:
-
Creating an easy-to-use motion input system.
-
Handling player states and physics.
-
Making the combo system.
-
Making tools to allow for hitbox editing within character animations.
-
The entire training mode (input display, hitbox display, training AI behavior). Sadly, it never got a UI pass.
Challenges
Fighting games work in a very specific way, and are notoriously hard to make. Animation and gameplay work very tightly together, a single character has many moves that each need hitboxes and effects, you are creating a lot of content for a single character.



