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Kra-Ken

 

Role: Gameplay/Tools Programmer
 

Time: September 2018 - July 2019
 

Team Size: 18 Developers
 

Platform: PC (Steam)
 

Engine: Unreal Engine 4

Built using Unreal Engine 4, Kra-Ken is a 1v1 fighting game released on Steam

Contributions

My main work on this project was:

  • Creating an easy-to-use motion input system.

  • Handling player states and physics.

  • Making the combo system.

  • Making tools to allow for hitbox editing within character animations.

  • The entire training mode (input display, hitbox display, training AI behavior). Sadly, it never got a UI pass.

Challenges

Fighting games work in a very specific way, and are notoriously hard to make. Animation and gameplay work very tightly together, a single character has many moves that each need hitboxes and effects, you are creating a lot of content for a single character.

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